iPad apps now link to online subscription

If you're frustrated by the perfomance of online access using the Puffin browser, here's the answer. Our apps for BondBuilder, TablerTrainer and Mental Maths Challenge now support a school login. Android updates coming soon.

Mental Maths Challenge: Key Stages 2, age 7+

A personalised approach to acquiring over 40 separate mental arithmetic strategies. Each level offers a worked example. Then you can practise using the technique in your own time until you're ready to Take the Test!
Can you sort the cards in one minute to be Lightning Fast? When you can you're ready for the next level.
NOTE: to ensure the money activities are in UK pounds, you need to set your iPad to Settings / General / International / Language / 'British English' (scroll down the languages to find this option)

Status: available now on iPad and android via Google Play Store

Mental Maths Challenge image

Bond Builder: Key Stages 1 & 2, age 5+

A personalised approach to learning basic addition facts. From subitising dot patterns through bonds of 10, 20, 100 in 10s up to Additions/Subtractions to 19. 16 levels in all.
Drag the cards to their answer disks. Can you sort them in one minute to be Lightning Fast? When you can you're ready for the next level.

Status: available now on iPad and android via Google Play Store

Bond Builder image

Table Trainer: all ages

A personalised approach to learning basic multiplication facts. Drag the cards to their answer disks. Can you sort them in one minute to be Lightning Fast? When you can you're ready for the next level. Each table has 3 levels: answers ordered, answers mixed, division facts. Includes x11, x12 for new Primary Maths curriculum.

Status: available now on iPad and android via Google Play Store

Table Trainer image

The Great Turtle Race

The task is to drag cards into their holders and set the allowed operator (+,-,×, ÷) so that the total made matches one of the red targets above. Click the tick to check if you're right. A correct answer moves turtle forwards one step.
The first player to get their turtle over the finish line wins the race.
There are nine games to choose from.

Status: available now on iPad

Mental Maths Challenge image

Decimal Ruler Challenge

This challenge encourages the exploration of multiple decimal places by zooming in to a virtual ruler to see further decimal detail at each level.
Click on any segment of the top ruler to expand it. Click on a segment of the lower ruler to explore further.

Status: available now on iPad

Mental Maths Challenge image

Place Value Challenge: Key Stage 2, age 7+

The task is to reach a given target using the buttons provided but with only a limited number of clicks. This forces students to find a creative strategy to reach their goal.Use the options button to set the level of difficulty.

Status: available now on iPad

Place Value Challenge image

Finding Pairs: Key Stage 1, age 4+

This 2 player game can be played with all the cards either revealed or hidden at the start. The task is to find 2 cards that are numerically equivalent despite their different representations.
Who can accumulate the most pairs?

Status: available now on iPad

Finding Pairs image

Angle Challenge: Key Stage 2, age 7+

Using the points of the compass(45°) or clockface(30°) you can quickly develop a sense of angle size using this app.
Once you can do this, then try without the help of a template and with angles that are not multiples of 30° or 45°.

Status: available now on iPad

Angle Challenge image

Angle Game: Key Stage 2, age 7+

A game for two players. Follows on from Angle Challenge. Five challenges to each side. Hold down an angle button to create an angle the target angle. Press the tick. If you're right first time you score 5 points, then 3, then 1. If you still haven't got it right then play passes to the other side. The winner is the player with the most points after 5 challenges.

Status: available now on iPad

Angle Game image

Guess my Number: Key Stages 1, 2, age 5+

Click options to choose 1 or 2 player mode, extent of number lines and whether decimals are included. Input your guess then click the tick. You can also play without the '?' to indicate the location of the answer. Good for all ages, starting at number lines from 0 to 10.

Status: available now on iPad

Guess My Number image

Reading Number Lines: Key Stages 1, 2, age 5+

A game for 1 or 2 players. Unlike Guess My Number, you can calculate the answer here but first you need to work out the unit length: 1, 2, 5 or 10? Input your answer, click the tick. Use options to restrict the range of unit lengths and to choose player mode. If you're stuck in single player mode, try the Help button.

Status: available now on iPad

Reading Number Lines image

Reading Decimal Scales: Key Stage, 2, age 7+

A game for 1 or 2 players. Similar to Reading Number Lines but this time with decimals. You can calculate the answer but first you need to work out the unit length: 0.1, 0.2, 0.5, 0.01, 0.02, 0.05 or even 0.001! Input your answer, click the tick. If you're stuck in single player mode, try the Help button.

Status: available now on iPad

Reading decimal Scales image

 

 

 

iPad purchasing links

For NumberGym iPad apps...

single purchase
volume purchase for schools
Half price for 20+.
(So I think that means you should buy 20 for anything over 10)

 

Android purchasing links

For NumberGym android apps...

Click here